Landmark 3 stops to get here · leads to 4
Policy
A strategy or mapping from states to actions that defines the agent's behavior in reinforcement learning.
Your route here
3 stops · basics first
- Machine Learning ✓ understood
Building systems that learn patterns from data instead of following hand-written rules, getting better at a task as they see more examples.
- Reinforcement Learning ✓ understood
Learning through interaction with an environment, receiving rewards or penalties to learn optimal behavior policies.
- Agent ✓ understood
In RL, the learner or decision-maker that takes actions in an environment to maximize cumulative reward.
- Policy · you are here ✓ understood
Picture it
- 01 Observe state s What the agent sees right now
- 02 Policy picks action a π(a | s): a rule or a distribution
- 03 Environment responds The world changes
- 04 Reward + next state Feedback used to improve the policy
↺ back to 01 · Policy π: state → action
Where it sits
Explore nearby
Agents & RL Value Function A function estimating expected cumulative reward from a state (state-value) or state-action pair (action-value/Q-value). Agents & RL Reward A scalar feedback signal indicating how good an action was, used to train reinforcement learning agents. Agents & RL Environment In RL, the world the agent interacts with, providing states, accepting actions, and returning rewards. Agents & RL Policy Gradient RL methods that directly optimize the policy by computing gradients of expected reward with respect to policy parameters. Agents & RL Markov Decision Process A mathematical framework for modeling sequential decision-making with states, actions, rewards, and transition probabilities.
In the research
All papers →4 papers that build on Policy .